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As you all know, Iโm a big fan of good design. But I recently learned of a project devoted to bad design, and I canโt get enough of it.
Welcome to The Uncomfortable, the brilliantly named brainchild of a Greek architect named Katerina Kamprani, who specializes in designing โdeliberately inconvenient everyday objects.โ My favorite is a fork with a chain handle (shown above), but almost all of her creations are clever, funny, and thought-provoking. Sometimes you have to see examples of bad design to make you appreciate how much we take for granted about good design.

Although I didnโt learn about The Uncomfortable until about a month ago (a reference to it showed up in my Facebook feed, a rare instance of the algorithm enhancing my life), Kamprani began the project back in 2011 and has gotten a fair amount of attention for it in Europe, where sheโs had over a dozen museum and gallery exhibitions. The impetus for this success, oddly enough, was a series of failures: Prior to launching The Uncomfortable, Kamprani had dropped out of a masterโs program and been fired from a job at an ad agency. She wanted to do something that involved humor but was finding architecture, which sheโd studied as an undergrad, to be too stuffy and serious.
โThen I thought, what if objects were actually designed for a bad user experience, instead of a good one?โ she recalled in a 2018 TED talk. โThat was my โeurekaโ moment. I finally found something smart and funny that has no responsibility to be practical. That was the core idea: to not be practical.โ As she later said in a video interview with the website Culture Trip, โBasically, the project is a rebellious act. Whatever I learned in design school, I went and did exactly the opposite.โ
The Uncomfortable has its own website, where you can see dozens of the farcically impractical objects Kamprani has designed. Some exist only as 3D renderings (most of them strikingly realistic), while others have been brought to life as real-world prototypes. Because theyโre all based on familiar forms โ a fork, a wine glass, a watering can โ they feel oddly subversive, as if Kamprani had mischievously scrambled their DNA to create a world of mutant products. Many of them, despite their functional deficits, are undeniably beautiful, providing a good reminder that aesthetics and utility donโt always align.

I wanted to interview Kamprani, but I figured she was probably tired of repeatedly talking about The Uncomfortableโs origins (having done a jillion interviews about Uni Watch over the years, I can relate), so I tried to come up with questions about how she and the project have evolved over the course of 15 years. Hereโs a transcript of a video conversation we recently had, edited for length and clarity:
Inconspicuous Consumption: Do you still consider this to be an active project? Are you still creating inconvenient designs?

Katerina Kamprani: I mean, sparsely. I do still create these things โ I created something like this the past new year โ so yeah, itโs active, but not at the same pace as it once was.
IC: Are you surprised that the project is still going after so many years? Did you ever expect or plan for it to have such a long life?
Kamprani: I had no idea. As each success was happening, I was surprised by every step. Now Iโm no longer surprised if I get an invitation for an exhibition or a request for an article or an interview. But when it was first getting started, I was like, oh, wow. I just started it for fun, so I didnโt expect for it to still be going on, to still have so much success.

IC: How many of these designs have you created so far?
Kamprani: Maybe 50 or 60. Iโm not sure. Iโm not counting, really.
IC: How many of those are digital renderings, and how many have resulted in real-world prototypes?
Kamprani: I would say itโs about half and half. For the first few years, I did only digital renders, and I was very hesitant about actually making objects. I thought the renders were nice, so why do we need objects that are useless? There was no point.
Then, in 2015, were the first physical products, which was very limited for three objects through collaboration with an ad agency. And then in 2017, I think, was my first exhibition, so I produced as many as I could with as much money as I had for that exhibition. Since then, I havenโt made many more.

IC: Are there any that have been produced in larger quantities than just the one single prototype?
Kamprani: Most of them are just one, but there are a few where Iโve done up to five pieces. Some mugs I did maybe two or three. The only bigger productions were for that first collaboration with the ad agency โ they produced 20 of each object. It was the wine glass, the forks with a chain. And it was part of a mailing ad campaign, something like that. I donโt know what happened to the objects.
IC: Whatโs your typical creative process for these designs? Like, do you see an object like a fork or a glass and think to yourself, โHmm, how would I make an uncomfortable version of that?โ
Kamprani: Yeah, basically. When the project started, I would just pick an object and I would imagine what would be the different scenarios of it being uncomfortable. Brainstorming, mostly. And then I would just pick an idea that I liked best and I would do a 3D render. I usually dismissed the first, second, third ideas. Anything that was very obvious, I just wouldnโt do it. I would try and go deeper and deeper into just deconstructing the objects.

Kamprani [continued]: There were lots of discussions with friends, sometimes when we were out for drinks, because I thought it was funny, and they would give me feedback to let me know if I was on the right track.
Now I donโt really brainstorm โ the ideas just come. Like, โOh, that would be fun.โ Itโs not like analytical thing; it just comes like that.
IC: With AI getting bigger and more controversial and so on, have you used AI to create any of these designs?
Kamprani: No, no, no. Basically, one reason Iโve lost a lot of will to do anything is because of AIโs existence, and I donโt want to use it. Because I have zero personal time, zero time whatsoever to do anything, so sometimes Iโm thinking, โOh, I could do this task or that task so much faster if I used AI,โ but I donโt want to use AI, so then I donโt want to do the task at all. So I donโt have the time to sit down and model something because I know there is a faster way, but I donโt want to use the faster way, so the thing doesnโt get done.
IC: Itโs like a catch-22, if you know that phrase in English.
Kamprani: Yeah, exactly. Anyway, I donโt want to use AI. [Pause.] But that might change.
IC: Oh, so youโre open to that possibility?
Kamprani [after another pause]: Iโve been thinking that maybe if it is like a very local setup AI, and if I use it only for certain kinds of animation, like letโs say liquid animation. So maybe that, at some point. But for now itโs a hard no.

IC: What was your goal for this project at the beginning, and would you say youโve achieved that goal?
Kamprani: There was no goal, really. Well, the goal was personal โ what I wanted personally was to amuse myself. I think I was achieving self-expression without fully realizing it. I was just expressing something that I had in me, like being an artist, but not recognizing that I am an artist. I feel like thereโs a very weird psychology behind it.
Basically, the goals were communication with other people, and having fun with showing a humorous side of me and people accepting it. Thatโs what I was achieving and what kept me going.

IC: Aside from the projectโs longevity, which we already mentioned, what are the most surprising or unexpected things youโve learned from the project, both in terms of what youโve learned about design and what youโve learned about yourself?
Kamprani: For one thing, Iโve learned more about how design can work, or not work, for people with disabilities. Because a lot of the products that we take for granted can be very challenging โ very uncomfortable and inconvenient โ for disabled people. So Iโve received messages from disabled people, telling me that the things Iโve created remind them of how they feel about regular design
I didnโt create the designs for that reason, but hearing from these people has opened up a whole different world to me. Itโs helped me understand practical things that have to do with actual production โ different processes, different materials, everything.
As for what the project has taught me about myself, having success was very weird with my day-to-day life. Itโs very confusing, and it can be kind of like a weird burden, letโs say. I learned that about myself, and Iโm still trying to cope with it. Now Iโm coping better, but for the first few years, when I wasnโt expecting this success and it was happening, I had much difficulty taking it in.
IC: Following up on that, you mentioned earlier that you didnโt expect the project to go on for so long, and also that you donโt have enough free time in your day-to-day life. So do you ever find yourself almost resenting the project, or wishing that it didnโt define you so much in other peopleโs eyes?
Kamprani: No, no, no. I donโt resent it, because itโs actually given me a lot of good things. But what Iโve realized over the years is that this project is my way of avoiding doing something else. There was a point when I thought that I would just dedicate myself to this project, and it didnโt work because the creative process only comes when I procrastinate creatively, avoiding something else. If Iโm happy, if Iโm comfortable, I cannot do it.
IC: So if youโre comfortable, you canโt do The Uncomfortable. It lives up to its name!
Kamprani: Right.

IC: I think those are all my questions. Is there anything I havenโt asked that you want me to know about?
Kamprani: Very interesting questions! But there is a burning question that people ask me all the time, and you havenโt asked it.
IC: Oooh, what is it?
Kamprani: Itโs โWhy donโt you sell them?โ Like, why donโt I put these things into production and sell them? Iโm always getting asked that. So I can answer if you want.
IC: Yes, please.
Kamprani: When I did that first exhibition in 2017, people were wanting to buy the objects โ โOh, I want to buy this for my girlfriend.โ A lot of people thought theyโd be good as small knickknacks, like as presents. But if I do that, I will go from being an artist to a small business owner, and thatโs something I donโt want.
IC: Why not?
Kamprani: I am a freelancer, an architect, I provide services. But I donโt want to ship stuff all over, I donโt want to be dealing with manufacturing logistics, things like that. And also it would be wasteful โ like, a small knickknack isnโt the kind of thing I want to create.
IC: Are you also concerned that it would change your creative process, because you would start thinking about what would sell rather than what delights you?
Kamprani: Well, yes, I guess thatโs what Iโm saying. I would have to be someone whoโs more concerned with sales.
And there you have it. Aside from the knickknack possibilities (which I think would be fun, although I totally understand Kampraniโs reasons for not wanting to go that route), I think these creations could also serve as educational tools for young children, teaching them about the importance of functional design.
But whatever โ even without the objects being put into large-scale production, I love this project so much! If you feel similarly, check out The Uncomfortableโs website, keep up with Kampraniโs latest creations on The Uncomfortableโs Facebook page, and watch her excellent TED talk in the video below:
(Special thanks to Katerina Kamprani for sharing her time, expertise, and photos.)
Paul Lukas has been obsessing over the inconspicuous for most of his life, and has been writing about those obsessions for more than 30 years. You can contact him here.
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