What happens when a GPU reads memory

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βœ… **What You’ll Learn**:

Our previous post followed a
vector-add kernel β€” c[i] = a[i] + b[i], one thread per float β€” from nvcc
down to the warps. We went into a lot of detail on how the kernel was launched,
but we also left a lot out.

This time, we’re going to address our omissions, and follow the path the
critical SASS instruction (a global load) takes through the hardware β€” in this
case, since it’s under my desk, an RTX
4090

The CUDA kernel we are investigating has two lines in its function body:

__global__ void vadd(const float* a, const float* b, float* c, int n) ⚑

If you inspect the compiled SASS, you’ll see the instructions that power
those lines:

/*0080*/  IMAD.WIDE R4, R6, R7, c[0x0][0x168] ;   // &b[i]
/*00a0*/  LDG.E R4, [R4.64] ;                     // b[i]

They serve to load the elements of the vector b

To set the scene: our warp lives on one of the SM’s four sub-partitions, alongside eleven
other resident warps. Each cycle the sub-partition’s scheduler picks one warp
that is eligible, and issues its next instruction across the 32 lanes at once.
Our warp wins twice: once for the IMAD.WIDE, and a few cycles later (the
addresses now sitting in R4 and R5) for the LDG.

Our story starts with the LDG.

Let’s start with the instruction. LDG.E R4, [R4.64] is a global load of 32
bits from the 64-bit address stored in registers R4 and R5

One row of the register file holds R4 for all 32 lanes at once

What the register retrieve costs

The address read adds at most one cycle. A shared-memory load taking its
address from a register takes 24 cycles from issue to first use, and the same
load with the address as an immediate takes 23. (LDG can’t take an immediate).

With all of its addresses resolved, the instruction issues to the
load/store unit (LSU). The LSU takes the instruction and its operand
addresses, does some address arithmetic (if necessary)

Each LDG.E instruction in each lane asks for 4 bytes, but our next
destination, the L1 cache, is addressed in 32 byte sectors. The
coalescer’s job is to figure out the minimal number of L1 sectors it needs to
retrieve to service our 4-byte requests.

The coalescer figures out that it ought to emit 4 contiguous sector requests,
for the 128 bytes the warp has asked for1.

Entering the L1 cache

The request for four contiguous 32-byte sectors is sent onto the L1 cache.

The L1 cache’s unit of organization is still less granular: 128 byte lines.
Our 4 contiguous sectors represent the 4 parts of a single line, so a request
gets made to L1 for that cache line.

First, we have to determine whether that line is already in the cache. The
cache is divided into groups of slots called sets

If one of the four tags matches and the sectors we want are in that slot, the
data is read out and the load is done5. Because we’re loading all of our
data for the first time, our request misses, and must descend further into the
memory system.

How much does an L1 hit cost

An L1 hit returns in about 15.4 ns β€” 40 cycles. The number comes from one
thread chasing a dependent chain through a random permutation of L1-resident
lines, with the latency chase.

Virtual memory puts one level of indirection between the addresses a
program names and the addresses at which the hardware stores data. The
program gets a contiguous space of its own, and the hardware lays that space
out across physical pages however it likes. Translation is the map between
them.

The L1 we just spoke to was virtually addressed, so we didn’t need to
concern ourselves with translation. Past this point, we have to start speaking
the hardware’s language β€” an L1 miss has to be translated before it leaves the
SM6.

The actual mapping between physical and virtual addresses is established at
allocation in the driver: when b was allocated, the driver picked physical
(2MiB) pages for it and wrote page tables into VRAM recording the assignment7.

The translation unit takes in a virtual address and returns a physical address,
according to those tables. The SM keeps its sixteen most recent translations in
a TLB, shared across warps8. The very first load will miss in this TLB.

What translation costs

We can’t see any cost to hitting the TLB in any of the probes we have. Misses
cost about 4.4 ns β€” eleven cycles. The same refill cost holds within 0.1
ns across all the pages this chip can map, and from any SM, so the next level
of the translation cache is universal, and very cheap.

Once translation has been performed, what leaves is one request per 128-byte
line: now with the line’s physical address, along with a mask of the
sectors we want from it. Ours is a single request with all four sectors
marked9.

The request proceeds out of the SM, across the crossbar to the L2
cache
.

The request runs across the crossbar to one of 36 2 MiB L2 slices, picked by a
somewhat complex function of its physical address10. Any SM can hit any
slice. All slices can serve in parallel, so the aggregate bandwidth is 36x that
of a single slice.

Inside a slice, the structure is of the same kind as the L1. Each slice holds
1024 sets. The set to which a line belongs is picked by a hash of the line’s
physical address. Each set now contains 16 slots: the slices are individually
16 way set-associative11. The lines are 128 bytes in size, the same as
in L1.

The line is not present in L2, since we’ve not fetched it before

What does this cost

An L2 hit costs about 127 ns β€” some 330 cycles. Each SM can hand the crossbar up to two
line-requests per cycle, and the 36 slices serve independently. The exit-port
counter is l1tex__m_l1tex2xbar_req_cycles_active.

The memory controller’s job is to load the data from its 2 GiB DRAM chip. It
does so by issuing commands to DRAM over a bus.

The DRAM is divided into two separate buses the controller drives independently,
called channels. On each channel sit 16 banks: two-dimensional arrays
of memory cells. A bank consists of 65,536 rows. The hardware can open one
row at a time (an activate, expensive), and then return any 32-byte
columns from that row (a read, cheap while the row is open).

The address is taken apart one last time, to match this memory structure. It
picks out a channel, a bank, a row, and a column. Our four sectors are
four columns of one row13.

So, to serve our load, the memory controller must first send one activate,
and then four reads14.

What does a DRAM chip do in response to those commands?

Each DRAM cell is one capacitor behind one transistor. The transistors of a
row share a wordline, attached to their gates. Each transistor sits
between its capacitor and a bitline, which runs along a column, providing a path
from each cell (shared with the cells of other rows) to the sense
amplifiers
. Bits are stored in the charge state of the capacitor. The
capacitors constantly leak charge, so the chip has to pause each bank now and
then to top them up.

The structure of DRAM. Click a row to act as the row decoder, releasing
charge from the capacitors onto the bitline and into the row buffer.

bitlinerow decoderwordline

The activate command triggers the row decoder to drive that row’s wordline,
opening the row’s transistors and driving the charge from the capacitors in
that row (and only that row) through the bitline into the sense amplifiers,
which amplify that charge into full-rail bits and hold them for the controller
to read.

When the read is issued, its column address picks out 256 of these row
bits. Reading from the sense amplifiers gives us very many bits at once, but we
need to serialize them onto the pins that drive data back across the bus. There
are 16 data pins per channel. The 256 bits of our read leave on these pins as
PAM4

These PAM4 bursts are deserialized in the memory controller, and written into
the L2 slice’s line. The results run back through the crossbar, back to their
SM, and fill their L1 slot. They rendezvous with the record left by their
leaving, and their bytes are written into register R4 across all the lanes.

When the load was issued, a dependency barrier was set, which this register
write clears. The warp becomes eligible again, and on the scheduler’s next cycle
it wins the arbitration. The instruction it issues is the add that was waiting
on b[i].

The round trip β€” L1, TLB, crossbar, L2, controller, and back β€”
costs about 255 ns, some 660 cycles. All the while our warp was parked on its
barrier. The rest of the chip wasn’t idle though. The sub-partition issued the
same loads for another 11 warps, the rest of the SM for another 36, the other
SMs for the other 6096. The result is a cacophony of loads, the per-load
latency of any one of them lost in the noise. Here’s what that looks like:

A timing-proportional simulation of the execution of only the instructions
in the vadd kernel that correspond to the load of b. Each SM loads only
those addresses it loads in the real kernel: those addresses light up (and
miss) in the correct L1 set, then are routed through the crossbar to the
correct L2 slice, where they miss, falling through a
correctly contended memory controller to a simulated DRAM bank,
before returning back through L2, back through L1, and returning their results
into the correct register.

SMs (128), one pixel per L1 set

crossbar

L2 (36 slices, 3 per controller), one pixel per set

memory controllers (level is instantaneous throughput)

GDDR6X, 12 chips, 32 banks

activate row open precharge refresh

in flight 0 retired 0 activates 0 refreshes 0 GB/s 0

Setup

All measurements are on one RTX 4090 (sm_89), with the core clock locked at
2.6 GHz. Cycles come from measured nanoseconds at that frequency. Two main
instruments:

A latency chase. To get a latency measurement (especially when that
latency changing tells you something about the chip), we run a pointer cycle
through a chosen set of lines, hopped 20,000 times, and then measure the mean
ns per hop. If the lines we point to fit in a cache level, then
they stay resident, and the mean is that level’s hit latency. Because of the
steepness of the hierarchy, any loads that overflow to the next level down tend
to show up strongly in the average.
ld.global.ca (LDG.E…STRONG.SM) for chases at the L1, ld.global.cg
(LDG.E…STRONG.GPU) goes past L1. Hit latencies are 15.4 ns at the L1, 127.4
ns at the L2, and 255.4 ns at DRAM.

Hardware counters. To read ncu’s counters reliably
you have to take them as slopes over iteration count so fixed overhead cancels.
Sector and request counters at the L1 exit port and the L2 side are used to
figure out more about the shape of the requests, and a per-slice sector counter
helps to give us the L2 slice measurements.

The L1 set function

The 8 bits of the L1 index are the XOR of a fixed subset of the address bits. Written as
a bitmask over the address, one basis for those subsets is:

bit mask bit mask
0 0xc3901e00 4 0x47810400
1 0x119a80a00 5 0x1b4e09180
2 0x167041b00 6 0xb6405400
3 0xdbc21d80 7 0xdc202c80

The masks themselves aren’t unique β€” any invertible combination of these eight describes the same
partition.

Page tables and the TLB

The 16-entry TLB is only the first level, but what happens when you miss? A
miss refills in about 4.4 ns, and an L2 hit is 127 ns and a VRAM access is 255
ns, so we can’t be going from those. The inference is that it comes from some
larger on-chip translation cache.

The cost is flat within 0.1 ns for all the pages the chip can map, and from any
SM. More evidence: walking the page tables with
nvdebug shows the
volatile bit set on every directory entry, so they’re not cached in the normal
hierarchy.

The L2 slice function

Measuring which slice owns a line is pretty hard. The L2 is physically
indexed, so the probe has to work in device-physical addresses from the page-table
walk. Nsight Compute does have a per-slice sector counter, but reports only the min,
max, average, and sum across the 36 instances, never the actual slice index.

Even so, the aggregate is enough to tell whether two addresses share a slice.
If the two addresses live on the same slice, after loading both, the max
counter reports 2, if they’re on different slices the max is 1. You can use
this probe to get a representative address that lands on each of the 36 slices.

With the 36 representatives in hand, you can get any new candidate’s slice. If
you read the candidate many times alongside all 36, with each of the
different addresses read a distinct number of times (say 20001, 20002, …
times), the sum of the candidate’s read count and only one of the
representatives will match the max counter, and you can figure the slice by
inference.

From that, you can produce a table of many physical address-slice pairs. The
hard part is going from such a table to a physically plausible function. One
tool that helped us a bit was running the same kinds of experiments on two
different chips built on the same die: the 4090, and the L40S, which has an extra
slice per memory controller.

Here’s one Claude made earlier

SHIFT, OFFSET = (5, 0, 1), (1, 0, 0)

def parity(x):
    return bin(x).count("1") & 1

def _state(a, N):
    wide = (N == 48)                             # L40S: 4 slices/controller, and it reaches bit 35
    b35 = (1 << 35) if wide else 0

    # stage 1 β€” which of the 12 controllers: two parities and a mod-3 digit
    P1c = parity(a & 0x76A990400)                # controller parity 1 (narrow; used on both chips)
    P1  = parity(a & (0x76A990400 ^ b35))        # wide form, only needed for the L40S read-out
    P2  = parity(a & 0x2CCF7B000)                # controller parity 2
    A   = ((a >> 15) + 2*parity(a & 0x3C9041000) + parity(a & (0x2882B0800 ^ b35)) + 2) % 3  # mod-3 digit: (a>>15) + 2 corrections

    # stage 2 β€” which slice inside the controller: a 9-position cyclic counter
    g   = ((a + (1 << 16)) >> 17) % 9            # the counter value, round(a / 2^17) mod 9
    q0  = parity(a & 0x8000)                     # four correction parities
    q1  = parity(a & 0x5985E0500)
    q2  = parity(a & (0x2354E4400 ^ b35))
    q3  = parity(a & 0x3C9041000)
    carry = 1 if q0 + q1 + q2 >= 2 else 0        # q0,q1,q2 as a full adder: the carry (majority)...
    start = (5 + 7*q0 + 5*q1 + 2*q2 + q3 - carry) % 9   # ...sets where the counter starts
    o     = (g - SHIFT[A] - start) % 9           # position within the 9-cycle
    Lf    = 2 if (q0 ^ q1 ^ q2) == 0 else 1      # ...and their XOR sets where it splits
    return P1c, P1, P2, A, q2, o // 3, (1 if (o % 3) >= Lf else 0)   # d = o // 3, u = the split bit

def slice_of(a, N=36):
    P1c, P1, P2, A, q2, d, u = _state(a, N)
    controller = (2*P1c + P2) * 3 + A            # 0..11
    if N == 36:                                  # 4090: 3 slices live, read (d, u) as three arcs of Z/9
        base = 2 if d == 0 else (1 if (d == 1 and u == 0) else 0)
        B = ((1 - base) % 3 if q2 else base) % 3 # q2 flips the arc order
        B = (B + OFFSET[A]) % 3                   # per-controller offset
        return controller * 3 + B
    if N == 48:                                  # L40S: 4 slices live, read u as two index bits
        i0, i1 = P1 ^ q2 ^ u, P1 ^ P2 ^ u
        return controller * 4 + 2*i0 + i1
    raise ValueError("N must be 36 or 48")

Whilst it is very hard to find such a function, it’s very easy to tell if
you’ve found one that works. Drawing 8,192 L2-resident lines from exactly k
predicted slices:

lines drawn from Mload/s vs k=1
1 predicted slice 1,957 1.00Γ—
2 3,917 2.00Γ—
4 7,826 4.00Γ—
9 17,582 8.98Γ—
18 34,446 17.60Γ—
all 36 68,085 34.78Γ—

The L2 set index and geometry

Once the slice function pins addresses to a single slice, you can do the same
eviction-set archaeology on that slice, to figure out the structure, which
tells you that it’s 16 way set-associative (a chase with 17 elements thrashes, but
one with 16 doesn’t).

The set index within a slice is the same kind of parity function as the L1’s β€”
ten bits, with the same (a >> 15) mod 9 nonlinearity in the top bit.
Unfortunately, the masks involved differ depending on the slice. For one slice:

def parity(x):
    return bin(x).count("1") & 1

def set_index(a):                                # within one slice
    q = a // 1152
    b0 = parity(a & 0x0bd654c80) ^ parity(q & 0x00e500)
    b1 = parity(a & 0x0bd654c80) ^ parity(q & 0x010000)
    b2 = parity(a & 0x07aed8b80) ^ parity(q & 0x027c00)
    b3 = parity(a & 0x03e313180) ^ parity(q & 0x045500)
    b4 = parity(a & 0x03e313300) ^ parity(q & 0x080300)
    b5 = parity(a & 0x0bd654e80) ^ parity(q & 0x104200)
    b6 = parity(a & 0x0bd654c00) ^ parity(q & 0x200b00)
    b7 = parity(a & 0x044dcb880) ^ parity(q & 0x401600)
    b8 = parity(a & 0x000000200) ^ parity(q & 0x804600)
    b9 = parity(a & 0x13bc21180) ^ parity(q & 0x006400) ^ int((a >> 15) % 9 in (2, 6))
    return sum(b << i for i, b in enumerate([b0, b1, b2, b3, b4, b5, b6, b7, b8, b9]))

It has some properties that let you sense-check it. For example: a contiguous
72MiB fills each slot in each slice without thrashing anything, as you’d
expect.

DRAM refresh

DRAM cells leak charge and so have to be periodically refreshed, which makes
some kinds of timing probes harder. You can see it by running a dependent chase
that writes each hop’s timing into shared memory. Most DRAM accesses come back
at the usual latency, but a small share take longer, spread evenly out to a
hard ceiling about 210 ns higher than usual. An evenly spaced run like that is
the signature of a fixed length stall. The stall is ~210 ns. About 2% of
accesses hit one. It doesn’t hit the whole chip at once β€” it’s more local than
that β€” but I couldn’t tell what the unit was.

⚑ **What’s your take?**
Share your thoughts in the comments below!

#️⃣ **#GPU #reads #memory**

πŸ•’ **Posted on**: 1787331031

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