PhiloLabs/fable51-worlds: worlds via code, from fable 5.1 ยท GitHub

๐Ÿ’ฅ Explore this must-read post from Hacker News ๐Ÿ“–

๐Ÿ“‚ **Category**:

๐Ÿ’ก **What Youโ€™ll Learn**:

Worlds via code. Explorable, browser-native reconstructions of real places โ€” researched, modelled, and quality-checked end to end by autonomous Claude Fable 5.1 agent swarms, then shipped as plain Three.js apps you can run with npm run dev.

No game engine. No proprietary 3D tiles. Every building, storefront, sign, tree and traffic light is generated from open data and public reference imagery by code that lives in this repo.


Union Square walkthrough: aerial sweep, Dewey Monument, Nintendo SAN FRANCISCO, Apple Union Square

โ–ถ Watch the full 59-second walkthrough ยท 1920ร—1080 ยท aerial, plaza, Nintendo, lower level, Apple

The square and its surrounding blocks โ€” Powell, Geary, Post and Stockton โ€” on real terrain and a real street grid, with 129 identified storefronts, working traffic lights and cable cars, day/sunset/night, and two explorable interiors: Apple Union Square (300 Post St) and Nintendo SAN FRANCISCO (331 Powell St).

Run it cd union-square-sf && npm install && npm run dev
Buildings 453 OSM footprints ยท 75 hand-authored faรงades ยท 129 named storefronts
Life 220 pedestrians on a 1,398-node nav graph ยท 109 vehicles incl. Powell St cable cars
Interiors Apple + Nintendo, 23 interactive objects
Validation 34 camera-matched viewpoints vs. real photographs ยท 147 comparison sheets ยท 9 independent reviewer reports

More worlds coming.


Each world follows the same pipeline, and every stage is in the repo so you can re-run it:

  1. Reconnaissance โ€” parallel research agents pull OpenStreetMap geometry, USGS elevation, transit and street specs, and a storefront census with per-fact sources and confidence levels.
  2. Offline asset generation โ€” Blender-as-a-library (bpy) scripts emit optimised GLB kits: faรงade modules, street furniture, vehicles, vegetation, retail fixtures, pedestrian body parts.
  3. Runtime โ€” a pure Three.js app assembles terrain, streets, faรงades, props, crowds and traffic from JSON specs.
  4. Camera-match QA โ€” Playwright drives the real app, screenshots fixed viewpoints, and diffs them against free-licensed photographs taken from the same spot; independent reviewer agents (architect, geographer, technical artist, interaction) file reports that drive the next fix cycle.

Code and generated assets: MIT. Geometry is derived from OpenStreetMap (ODbL) and USGS 3DEP (public domain). Reference photographs are not redistributed here โ€” their provenance is recorded per sector in each world’s refs/*/SOURCES.md. Brand names and logos identify the real businesses at their real locations and belong to their owners.

๐Ÿ”ฅ **Whatโ€™s your take?**
Share your thoughts in the comments below!

#๏ธโƒฃ **#PhiloLabsfable51worlds #worlds #code #fable #GitHub**

๐Ÿ•’ **Posted on**: 1788385290

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