Fluorite Game Engine

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📌 **What You’ll Learn**:




Fluorite Game Engine

Fluorite is the first console-grade game engine fully integrated with Flutter.
Its reduced complexity by allowing you to write your game code directly in Dart, and using all of its great
developer tools.
By using a FluoriteView widget you can add multiple simultaneous views of your 3D scene,
as well as share state between game Entities and UI widgets – the Flutter way!

ECS Diagram

High-performance ECS core

At the heart of Fluorite lies a data-oriented ECS (Entity-Component-System) architecture.
It’s written in C++ to allow for maximum performance and targeted optimizations, yielding great
performance on lower-end/embedded hardware.
At the same time, it allows you to write game code using familiar high-level game APIs in Dart,
making most of your game development knowledge transferrable from other engines.

Model-defined touch trigger zones

This feature enables 3D Artists to define “clickable” zones directly in Blender, and to configure
them to trigger specific events!
Developers can then listen to onClick events with the specified tags to trigger all
sorts of interactions!
This simplifies the process of creating spatial 3D UI, enabling users to engage with objects and
controls in a more intuitive way.

Console-grade 3D Rendering

Powered by Google’s Filament renderer, Fluorite leverages modern graphics APIs such as Vulkan to
deliver stunning, hardware-accelerated visuals
comparable to those found on gaming consoles. With support for physically-accurate lighting and
assets, post-processing effects, and custom shaders,
the developers can create visually rich and captivating environments.

Hot Reload

Thanks to its Flutter/Dart integration, Fluorite’s scenes are enabled for Hot Reload!
This allows developers to update their scenes and see the changes within just a couple frames.
This significantly speeds up the development process, enabling rapid iteration and
testing of game mechanics, assets, and code.


More coming soon…

Fluorite crystal

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