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📂 **Category**:
💡 **What You’ll Learn**:
- Rule 1. You can’t tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don’t try to second guess and put in a speed hack until you’ve proven that’s where the bottleneck is.
- Rule 2. Measure. Don’t tune for speed until you’ve measured, and even then don’t unless one part of the code overwhelms the rest.
- Rule 3. Fancy algorithms are slow when n is small, and n is usually small. Fancy algorithms have big constants. Until you know that n is frequently going to be big, don’t get fancy. (Even if n does get big, use Rule 2 first.)
- Rule 4. Fancy algorithms are buggier than simple ones, and they’re much harder to implement. Use simple algorithms as well as simple data structures.
- Rule 5. Data dominates. If you’ve chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.
Pike’s rules 1 and 2 restate Tony Hoare’s famous maxim
“Premature optimization is the root of all evil.”
Ken Thompson rephrased Pike’s rules 3 and 4 as “When in doubt,
use brute force.”.
Rules 3 and 4 are instances of the design philosophy KISS.
Rule 5 was previously stated by Fred Brooks in The Mythical
Man-Month. Rule 5 is often shortened to “write stupid code that
uses smart objects”.
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#️⃣ **#Rob #Pikes #Rules #Programming**
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