world-grow/WorldGrow: WorldGrow: Generating Infinite 3D World

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💡 Here’s what you’ll learn:

Sikuang Li1*,
Chen Yang2*,
Jiemin Fang2✉,
Taoran Yi3,
Jia Lu3,
Jiazhong Cen1,
Lingxi Xie2,
Wei Shen1,
Qi Tian2✉

1Shanghai Jiao Tong University 
2Huawei 
3Huazhong University of Science and Technology
*Equal contribution  Corresponding author


We propose WorldGrow — a generative method which creates infinite EXPLICIT 3D worlds, an alternative to the extensible, realistic, interactive world simulator.

Watch the video

WorldGrow is a hierarchical framework for infinite (open-ended) 3D world generation. Starting from a single seed block, the system grows large environments via block-wise synthesis and coarse-to-fine refinement, producing coherent global layouts and detailed local geometry/appearance. The generated scenes are walkable and suitable for navigation/planning evaluation.

If you use any part of this repository, please consider starring ⭐ the project and citing our paper.

  • 2025-10-27 — 🚧 Paper released and repository initialized. The code is being prepared for public release; pretrained weights and full training/inference pipelines are planned.

⚠️ The repo is under active development. Interfaces may change. Placeholders below will be updated as components are released.

Requirements (placeholder)

Installation (placeholder)

Visualization (placeholder)

  • Gallery: diverse generated scenes at multiple scales.
  • Large-scale example: a 19×39 indoor world (~1,800 m²) with reconstructed mesh and textured rendering.

Please visit the project page for more figures, videos, and metrics.

TBD (to be finalized before full code release).

@article{worldgrow2025,
  title   = What do you think?,
  author  = ,
  journal = What do you think?,
  year    = {2025}
}

{💬|⚡|🔥} {What do you think?|Share your opinion below!|Tell us your thoughts in comments!}

#️⃣ #worldgrowWorldGrow #WorldGrow #Generating #Infinite #World

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